The Iron Age: thatched roundhouses, grain pits and a gate in the rampart, with the villagers at work
Roman Britain: the same valley with a villa, its granary and fields, and soldiers on the move
Iron AgeRoman Britain
In the making

Flicco Britannia

One valley in Wessex, played through time.

Farm it, build it and defend it, age after age. The roundhouses still stand beside the first villa, and the villa’s ruins stand beside the Saxon hall.

For primary schools (KS2, ages 7 to 11), and anyone who loves history.

The chapters

The same valley, age after age

Each chapter plays on from the last, or starts on its own, so children see what changed and what carried on.

The Iron Age: a great roundhouse, with villagers and their sheep beside it

Chapter 3 · 300 BC – AD 43

The Iron Age

A farm of the Atrebates, with roundhouses, grain pits, a hillfort on the hill and news of Caesar.

Roman Britain: a red-roofed villa beside the old roundhouse

Chapter 4 · AD 43–410

Roman Britain

The road comes through and the farm becomes a villa, with a market, a temple and a bath house.

The Anglo-Saxons: a thatched hall beside the ruins of the villa

Chapter 5 · AD 450–789

The Anglo-Saxons

Britons and newcomers build halls and sunken huts beside the fallen villa.

To come · c. 8000–2500 BCHunters and first farmersA hunters’ camp by the river, then the first fields, a long barrow and a henge.

To come · c. 2500–800 BCThe Bronze AgeRoundhouses, field systems and round barrows on the skyline.

To come · c. 790–1066Vikings and AlfredRaids, then the Great Army, and Alfred’s burh at the river crossing.

An Anglo-Saxon village in Flicco Britannia: a hall, houses, fields and villagers

How do we know?

History from the evidence

Every building, milestone and event in the game has a note on the evidence behind it, from the finds that archaeologists dig up to what the Romans wrote down. Find something as you play and it goes in your museum.

Where the game bends history to make it play, it says so plainly.

Build in peaceBuild your farm at your own pace, tick off milestones, and read what really happened in your chronicle.

Tribe against tribeThe tribe across the river wants your cattle! Train your warriors and defend your farm. Fighting is a re-enactment, with no blood.

A real battleAD 44: the Roman army marches on a hillfort. Will you attack, or defend the walls?

For teachers

Made for the classroom

It’s built round the KS2 history curriculum and its big ideas, rather than facts to memorise: chronology, change and continuity, and how we know.

  • It plays in the browser on Chromebooks, iPads and older laptops.
  • There’s no chat, and nothing is collected from children.
  • There’s a guide for the first game, and an edition for younger players.
Flicco Britannia’s front page, with its chapters

Hear when it’s ready to play

We’ll email you when Flicco Britannia opens, and as each new chapter arrives.

We use your email only to send the Flicco news. How we look after it.

You’re on the list.Thanks! We’ll be in touch when there’s something new to play.