Day one: a single pitch with floodlights on the village green, among fields and a few houses
Years later: a stadium for 58,000, training pitches, an academy, a fan park and a town of flats and shops all round
Day oneYears later
Out now

Flicco Manager

Found a club on the village green and take it to the top flight.

Pick the tactics, scout the players, bring through your own kids and build a club round them. When the big chances come, you play them yourself.

In your browser now, on a phone, tablet or computer. A new club’s first 5 days are free, then the full game is £7.99, paid once. iPhone and Steam to follow.

A match in Flicco Manager: Flicco Town on the attack away at Ashcombe, both sides crowding the edge of the penalty area

Matchday

Watch it, manage it, then play the big moments yourself

Every match is played out on the pitch, the highlights as they happen, with a team talk at half-time. Change the shape, the instructions or the players while it’s on.

When your side makes a real chance, the match stops for you. Play it with one finger, drawing the pass and bending the shot, and what you do is what the match counts. Or sim it and read the report.

The tactics board: the eleven on the pitch with their ratings, the five formations, the five styles and the eight instructions

Tactics

Pick the team and how it plays

Put your eleven on the board and see each player’s rating where he’s playing, and what he’s got left in his legs. There are five formations and five styles, from pass and move to park the bus, and eight instructions you can move a step or two. Your scout reports on the next opponent, so you know whether they’ll sit deep or come at you.

Player search: a table of players with their ratings and asking prices, filters for position, age, rating and league, and an offer button on each

Scouting and transfers

Find them before anyone else does

Your scouts are staff. Set one on the next opponent, send another on a trip for a full-back under 23 you can afford, and their finds come back as cards to turn over. Every player you know of is in one search, and the better your scouts know him, the sharper his numbers. Then you haggle over the fee with his club, and his wages and years with him.

Phone, tablet or computer

The whole game on your phone

A proper management game underneath, friendly enough to play on the bus.

The tactics board on a phone
Tactics
Scouting: your scout, his job, and three cards back from a trip to turn over
Scouting
The transfer market: the budget, and players for sale with their ratings and an offer button on each
Transfers
The youth squad: the youth coach, the academy, and young players ready to step up
The youth squad
The academy on the campus: its pitches with the kids playing four a side, and what the next star would bring

Youth

Grow your own

Every summer is youth day. The academy’s new class is turned over one at a time, each with the coaches’ read on what he could become, and any academy can turn up a gem. Keep the ones you believe in. Your youth coach picks their team and tells you how they’re coming on, and at 19 they step up.

The training ground on the campus: the squad out on its pitches, and the week’s session to choose

Training

Bring the squad on

Each week you choose what the squad works on, from shooting to set pieces or a rest, and pick up to three players to grow twice as fast. There are drills to do each day too, and you can play them yourself or let the coach run them.

The climb

Six divisions, from the Village League up

  1. Village League
  2. County League
  3. League Two
  4. League One
  5. Championship
  6. The top flight

You start with a grass bank, 200 seats and a hundred or so fans. Each step up brings a bigger crowd, a tougher league and a board that wants more. Your club keeps its records, its milestones and a team photo every season, and it’s yours from the first day, with your name, your colours and a crest you make yourself.

Day one at the ground: a pitch with a grass bank and a few benches The ground built up: two tiers of red seats all round, under a cantilever roof

The groundBenches, then a stand, then a second tier, roofs, corners and boxes. Each side shuts while it’s built, so you choose when. Or build a new stadium elsewhere and move in when it’s done.

The campusA better training ground trains them faster, a bigger academy has room for more kids and reads them better, and a bigger scouting office takes more scouts.

The moneyCrowds, sponsors and the matchday district pay for it all. There are budgets for wages, transfers and building, and a board with a target for every season.

Things people ask

How it works

Your first 5 days are free

A new club’s first 5 days are free. To carry on after that, you buy the full game for £7.99, and you only pay once. Clubs founded during the beta carry on free, every season. Sign in with your email and your club is on any device you use.

Paddle sells the full game for us. Terms · Refunds · Privacy · Support

What is Flicco Manager?

A football management game you play in your web browser. You start a club on the village green and try to take it all the way to the top division. You pick the team and the tactics, sign players, bring kids through your academy and build up your ground. When a big chance comes along in a match, you get to take it yourself.

Can I play for free?

Yes. A new club’s first 5 days are free, and you don’t have to sign up to start. To carry on after that, you buy the full game for £7.99, and you only pay once. Clubs founded during the beta carry on free, every season.

What do I need to play?

Any up-to-date web browser on a phone, tablet or computer. There’s nothing to download. On a phone it works upright or on its side.

Will I lose my club?

Your club saves as you play. If you save your progress with your email, it’s backed up on our servers as well, so you can sign in and carry on if you change browser or device.

Is it hard to learn?

Not at all. Pete, your assistant, talks you through your first match and shows you round the club. You can go as deep as you like with tactics and scouting, or keep it simple and enjoy running the club.

Is it OK for children?

Yes. There’s no chat, and we never ask for anyone’s real name. If you’re under 13, ask a parent or carer before saving your progress with an email address.

Is it coming to iPhone or Steam?

We’re working on both. Leave your email below and we’ll tell you when they’re ready.

Something’s not working. Who do I tell?

Tap the speech bubble at the top of any screen in the game. It sends us your message and where you were in the game, which helps us fix things quickly. You can also email support@flicco.io.

Hear what’s new

Flicco Manager is out now in your browser, and it’s growing all the time. Leave your email and we’ll tell you what’s new, and when it comes to iPhone and Steam.

We use your email only to send the Flicco news. How we look after it.

You’re on the list.Thanks! We’ll be in touch when there’s something new to play.